Tuesday, August 8, 2017

New Research on Global Augmented Reality (AR) Market Size, Share, Growth, Outlook and Forecast To 2023: Credence Research

According to a new market report published by Credence Research, Inc. “Augmented Reality (AR) (By End-use Application (Consumer (Gaming, and Entertainment), Commercial, Healthcare, Defense and Aerospace, and Others), By Display Type (Head Mounted Display, Handheld Display, Head-Up Display, and Spatial Display)) Market - Growth, Share, Opportunities, Competitive Analysis, and Forecast 2016 - 2023” the augmented reality market is expected to exceed US$ 95.0 Bn by 2023, witnessing a double digit compound annual growth rate during the forecast period 2016-2023.
Browse the full Augmented Reality (AR) Market - Growth, Share, Opportunities, Competitive Analysis, and Forecast 2016 – 2023 report at http://www.credenceresearch.com/report/augmented-reality-ar-market
Market Insights: 
The Augmented Reality (AR) technology, which deals with the superimposition of computer generated data and real images has been around since 1970s. After all years of buildup regarding the potential of the technology, it is finally on the brink of becoming main-stream.  The mounting penetration of mobile devices such as smartphones and tablets coupled with the advancements in their computational capabilities has offered a perfect medium for consumers to experience augmented reality in the years to come.
Competitive Insights:
Like virtual reality, the global market for augmented reality is highly competitive and fragmented across different application domains. The technology developers are required to understand distinct requirements of each application domains separately. The leading top 4 players in the global augmented reality market account for less than 45 percent of the global market revenue. Some of the leading players identified in the global augmented reality market include Qualcomm, Inc. (the U.S.), Google, Inc. (the U.S.), Microsoft Corporation (the U.S.), Blippar.com Ltd (the U.K.), Wikitude GmbH (Austria), Daqri LLC (the U.S.), Sony Corporation (Japan), Samsung Electronics, Co. Ltd. (South Korea), Magic Leap, Inc. (the U.S.), and Infinity Augmented Reality Inc. (the U.S.) among others. The global augmented reality market is also characterized by the presence of large number of niche players accounting for small market share individually. The competitive rivalry among current market players is comparatively high and is expected to remain high throughout the forecast period 2016 - 2023.
Key Trends:
  • Growing adoption of augmented reality-based wearable displays (ex - head mounted displays) in consumer and defense applications
  • Declining profit margin in hardware business
  • Emergence of AR app store
  • Focus on tapping enterprise users
About Us
Credence Research is a worldwide market research and counseling firm that serves driving organizations, governments, non legislative associations, and not-for-benefits. We offer our customers some assistance with making enduring enhancements to their execution and understand their most imperative objectives. Over almost a century, we've manufactured a firm extraordinarily prepared to this task.
Who we are
Credence Research is a worldwide firm, containing more than 15 research consultants and almost 100 research and information professionals.
Our customers mirror our worldwide nature. Around 45% are in Europe, 30% in the Americas, 13% in Asia Pacific and 12% in the Middle East and Africa.
Our firm is intended to work as one. We are a solitary global research organization united by a solid arrangement of qualities, concentrated on customer effect.
Contact:
Name: Chris Smith (Global Sales Manager)
Address: 105 N 1st ST #429, SAN JOSE,
CA 95103, United States
Ph: 1-800-361-8290

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